(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[6.50]
GN[Kono-Rin-vs-Lee-Sedol-20140819-Commentary-An-Younggil-8p]PW[Lee Sedol]PB[Kono Rin]WR[9p]BR[9p]DT[2014-08-19]EV[26th TV Asian Cup]RO[Final]PC[Beijing, China]SO[https://gogameguru.com/]C[This game is the 26th Asian TV Cup final.

The game was played between Kono Rin 9p and Lee Sedol 9p on August 19, 2014, in Beijing, China. 


Lee Sedol was ranked #3 in Korea at the time, but many of his fans still regarded him as one of the best players in the world. He defeated Tao Xinran 5p at the first round, and Iyama Yuta 9p at the semifinals, who was the defending champion. 

By the time of this final, Lee was leading the Mlily Gu vs Lee Jubango by 4-2, and he was in good form.

Lee Sedol already won the Asian TV Cup twice in 2007 and 2008, but it was Kono's first time to play in the final. 



Kono Rin was ranked #2 in Japan after Iyama Yuta 9p according to Dr. Bai's raiting system. Kono defeated Li Qincheng 1p and Park Junghwan 9p to reach the final.

He was born in 1981, and he was a pupil of Kobayashi Koichi 9p. He became a pro in 1996. 

He won the 1st JAL New Stars Haya Go tournament in 2004, and it was his first title. He won the 31st Tengen, defeating Yamashita Keigo 9p 3-2 in 2005, and that was his first major title.

He defended the Tengen title for the two following years, defeating Yamashita Keigo 9p in 2006 and 2007.

He won the 27th NEC Cup and the 17th Ryusei in 2008, and won the 29th NEC Cup again in 2010. Those were lighting tournaments, and we can assume that Kono Rin is good at lightning games like this Asian TV Cup.

He was the challenger of the 38th Gosei in 2013, but he was defeated by Iyama Yuta.


Lee and Kono have played together three times before this game. Kono defeated Lee at the 3rd Zhonghuan Cup round of 16 in 2007, but Lee won both at the 4th Toyota Denso Cup round of 32, and the 13th LG Cup quarter finals in 2008. It's already been about six years since they played together last time, so this game would be totally different from their past games.


Let's have a look at the 26th Asian TV Cup final.

]RE[W+Resign]
;B[pd]LB[pd:1]C[Kono plays Black.]
;W[dp]
;B[qp]
;W[dd]
;B[op]LB[dd:4][dp:2][op:5][qp:3][fq:B][oq:A]C[Both playing at A and B were very popular in 2014, but Kono chose this higher enclosure.]
(;W[qf]LB[qf:6][qj:A]C[Approaching at White 6 was the trend in this opening in 2014. Spliting at A is still ok, but that's less popular.]
;B[pi]LB[nc:A][pi:7][qi:B]TR[op][qp]C[The pincer at Black 7 was a good combination with the enclosure in the bottom right. 

Playing at A or B is also possible.]
(;W[nc]LB[nc:8]C[White chose this lower approach.]
;B[pf]
(;W[pg]LB[qc:A][pf:9][pg:10]C[The hane at White 10 was more active way of play compared to jumping into A.]
;B[of]
(;W[qd]LB[qc:A][qd:12][qe:B][of:11]C[Attaching at White 12 is more common than playing at A or B in this situation.]
(;B[qc]LB[qc:13]C[Blocking from the corner at Black 13 was the right choice in this opening.]
;W[qe]
(;B[pc]LB[pc:15][qe:14]C[Black didn't want White to settle down easily here, so he chose this solid connection.]
;W[og]
;B[md]
;W[qh]
(;B[qi]LB[md:17][og:16][qh:18][qi:19][qj:A]C[Pressing at Black 17 is a nice continuation, and blocking at Black 19 was the fighting spirit. Kono didn't want White to jump out at A.]
(;W[nd]
;B[me]
;W[mc]
(;B[ng]LB[mc:22][kd:A][nd:20][me:21][ng:23]C[Kono might have thought that jumping at A for Black 23 doesn't work very well, so he chose this hane.]
(;W[nh]
;B[nf]
(;W[jc]LB[jc:26][nf:25][nh:24]C[The hane at White 24 was the right sequence before extending at White 26.]
;B[oh]
(;W[ri]LB[oh:27][ri:28]C[Black 27 was expected, and the hane at White 28 was the right order of moves.]
(;B[rj]LB[ph:A][rj:29]C[Blocking at 29 was the proper move. 

You should be careful and think once more before atari. That's because some ataris are meaningless and they can even help your opponent.]
;W[pe]
;B[oe]
(;W[ph]LB[oe:31][pe:30][ph:32]C[This is the right time to atari at White 32.]
;B[oi]
(;W[rg]LB[rg:34][oi:33]C[This tiger mouth connection was right.]
;B[si]
;W[rh]
(;B[jp]LB[rh:36][si:35][jp:37]C[Black took a big place at 37, and the result up to here is pretty even.]
;W[mh]
;B[ke]
;W[mj]
;B[ol]
;W[ji]
;B[ie]
(;W[hd]LB[ob:B][hd:44][od:A][ie:43][ke:39][mh:38][ji:42][mj:40][ol:41]C[White started to move the cutting stone from 38 to 42, and jumping out to Black 43 was also necessary.

Black should know that cutting at A is sente for White, and Black needs to save the corner stones with B.]
(;B[ml]LB[ml:45]C[Black 45 was the pivot point of power in the center.]
(;W[jd]LB[jd:46][je:A]C[Reinforcing at White 46 was necessary now. White also aims to come and cut from A next.]
;B[kg]
;W[hi]
;B[gf]
;W[df]
;B[eg]
;W[dg]
;B[eh]
(;W[kl]LB[df:50][gf:49][dg:52][eg:51][kg:47][eh:53][hi:48][kl:54]C[Black 47 was an efficient response towards the center.

Black 51 and 53 were leaning attack, and White 54 was a nice move to reinforce his center group and reduce Black's bottom right at the same time.]
;B[dh]
;W[cn]
;B[gd]
;W[gc]
;B[hc]
(;W[ge]LB[gc:58][hc:59][gd:57][ge:60][dh:55][cn:56]C[Black 55 was big and thick, and White 56 was a good balanced move. The game is still even by now.

Black 57 and 59 were a nice combination to reduce White's top area.]
(;B[he]LB[he:61]C[Cutting at Black 61 was the right continuation.]
;W[fd]
;B[id]
;W[ic]
;B[gd]
(;W[fe]LB[ic:64][fd:62][gd:65][hd:A][id:63][fe:66]C[Connecting at White 66 was unexpected. Fighting the ko at A is normal, but Kono thought that ko is hard to win. Therefore, he just connected at 66 and that was the right decision.]
(;B[ih]LB[ih:67]C[Peeping here was a well timed probe.]
(;W[hd]LB[hd:68]C[Reinforcing at White 68 was unavoidable, and Black can play one more move in the center next.]
;B[ii]
;W[ij]
;B[jj]
(;W[ik]LB[ii:69][ij:70][jj:71][ik:72]C[Black 69 and 71 were a nice followup and extending at White 72 was the right response. 

Another fighting in the center has just begun.]
(;B[jk]LB[jk:73]C[Pushing at Black 73 was the right continuation.]
;W[jl]
;B[lk]
;W[qk]
(;B[pk]LB[lk:75][pk:77][qk:76][jl:74]C[Peeping at White 76 was a very well timed probe.]
;W[je]
(;B[il]LB[je:78][il:79]C[White 78 was a nice time to ask Black how to answer, and cutting at Black 79 was hasty.

Black should have concerned of his weaknesses in the center first.]
;W[od]
(;B[jf]LB[od:80][jf:81]C[White 80 was a good time to cut, and reinforcing the center at Black 81 was necessary. However, there's still some bad aji in the center area.]
;W[qj]
;B[ql]
;W[jh]
(;B[jg]LB[jg:85][jh:84][qj:82][ql:83]C[Cutting at White 82 was a very good time to exchange, and that's profitable for White.

When White pushed at 84, answering at Black 85 was a mistake.]
;W[lg]
(;B[ki]LB[lg:86][ki:87]TR[mh][nh][mj]C[Attaching at White 86 was a brilliant move! And Black can't capture the marked stones anymore.]
;W[lf]
;B[ob]
(;W[kf]LB[ob:89][kf:90][lf:88]TR[md][ke][me][oe][nf][of][pf][ng]C[White saved his center stones with capturing the marked stones up to White 90.

White took the lead here.]
;B[hl]
;W[pq]
(;B[oq]LB[hl:91][oq:93][pq:92]C[Extending at Black 91 was thick and solid, and it's still a long game. 

Black is behind, but only by a small margin.

Peeping at White 92 was a probe, and Blocking from the outside at 93 was the proper response.]
(;W[gk]LB[gk:94][hp:A]C[Jumping out at White 94 was Lee's style of play, but it was questionable. Lee wanted to reduce this area first and play at the bottom later, but Kono wouldn't let White to do that.

White should have played at the bottom first at around A, and the game would still have been better for White.]
;B[gl]
;W[fk]
;B[fl]
;W[ek]
;B[dm]
;W[ck]
(;B[hk]LB[ck:100][ek:98][fk:96][hk:1][fl:97][gl:95][dm:99]C[Pushing back at Black 95 and 97 were the right direction of play. Kono wanted to develop the lower side, and it was the right decision.]
;W[hj]
;B[hh]
(;W[fn]LB[hh:3][hj:2][fn:4]TR[eg][dh][eh]C[Black 101 and 103 were necessary to save the marked stones.

White 104 was a sharp move to make Black's shape dull.]
;B[el]
;W[cm]
(;B[fp]LB[gk:A][el:5][cm:6][fp:7]C[White 106 was necessary, and Black approached at 107 to develop his lower side.

The game became even again due to White's questionable move at A (White 94).]
(;W[hp]LB[hp:8]C[Invading at White 108 was a good choice. That's Lee's style of play again, and this time was nice.

The game would be decided from the fighting here.]
(;B[dq]LB[hp:A][dq:9]C[Attaching at Black 109 was questionable. 

This attachment is generally sente, but Lee doesn't care about the common sense.]
(;W[hn]LB[hn:10][dq:A]C[Jumping at White 110 was a creative move. It's not easy to tenuki against the attachment at A, but Lee's sense is extraordinary.]
(;B[ep]LB[io:A][ep:11]C[Playing at Black 111 was another questionable move. This move wasn't urgent, so he should have peeped at A first.]
;W[jo]
(;B[do]LB[do:13][jo:12][dp:A]C[Kono didn't respond to White 112, but played one more move in the corner instead. 

Dominating the corner up to Black 113 was big, but his loss on the lower side was even bigger than that.]
;W[kp]
;B[jq]
;W[kq]
(;B[kr]LB[kp:14][jq:15][kq:16][kr:17]C[The hane at Black 117 was the right move, but the game became already better for White.]
;W[lr]
;B[ir]
;W[lo]
;B[mq]
;W[lq]
;B[gq]
;W[dl]
;B[en]
;W[mp]
(;B[bo]LB[dl:24][en:25][bo:27][lo:20][mp:26][gq:23][lq:22][mq:21][ir:19][lr:18]C[There was no problem for Black to save his lower side stones up to 23, but his territory was reduced greatly up to White 126.

Exchanging White 124 for Black 125 was very well timed.

Black 127 was a bit too soft, and it was another questionable move.]
;W[bh]
;B[kn]
;W[lm]
;B[jm]
;W[im]
;B[km]
(;W[ko]LB[bh:28][im:32][jm:31][km:33][lm:30][kn:29][ko:34]C[White 128 was an efficient move to look after his left side group.

Peeping at Black 129 was a nice attacking move, but White's defense was flawless up through 134.]
;B[ll]
;W[nq]
;B[nr]
;W[mr]
;B[dj]
;W[dk]
;B[bi]
;W[ci]
;B[ch]
;W[bj]
(;B[or]LB[bh:28][ch:43][bi:41][ci:42][bj:44][dj:39][dk:40][ll:35][nq:36][mr:38][nr:37][or:45]TR[jl][kl]C[Black captured White's marked stones in the center with 135, but it wasn't good enough to catch up.
Connecting at Black 145 was a very big endgame move.]
;W[bg]
(;B[rk]LB[bg:46][rk:47]C[White 146 and Black 147 are miai. However, Black should have exchanged some moves before playing at 147.]
;W[rd]
;B[rc]
;W[no]
(;B[lc]LB[lc:51][rc:49][rd:48][no:50]C[The kosumi at White 150 was a big reverse endgame move, and White is ovbiously in the lead.

White is winning by a small margin, but it's very hard for Black to catch up with routine endgame moves at this stage.

That's why Black tried to make something happen from the hane at 151.]
;W[lb]
;B[hb]
;W[gd]
;B[kb]
(;W[ld]LB[hb:53][kb:55][lb:52][gd:54][ld:56]C[Black 153 and 155 were prepared follow ups, but White's answer at 156 was correct, and there're not many options for Black to do afterwards.]
;B[kc]
;W[kd]
(;B[mb]LB[mb:59][kc:57][kd:58]C[There weren't any other special moves for Black, so he just cut at 159.]
;W[nb]
;B[la]
(;W[na]LB[la:61][na:62][nb:60][mc:A][md:B]C[Descending at White 162 was the correct move. White can still win the capturing race between the group A and B, because this descent doesn't fill his own liberties.]
;B[jb]
(;W[le]LB[jb:63][le:64]C[White's responses in this area were perfect, and Black couldn't get any good chances to catch up.]
(;B[ma]LB[ma:65]C[Black could live inside with Black 165, but it wasn't good enough to win the game.]
;W[ib]
;B[ja]
;W[rb]
;B[sb]
;W[qb]
(;B[ra]LB[ja:67][ra:71][ib:66][qb:70][rb:68][sb:69]C[White 168 and 170 were nice tesuji to create a ko in the corner.]
;W[oo]
;B[po]
;W[ff]
;B[gg]
;W[gi]
;B[gh]
;W[ia]
(;B[bn]LB[ia:78][ff:74][gg:75][gh:77][gi:76][bn:79][oo:72][po:73]C[Pushing at Black 179 was a reverse sente endgame move. Since Black was losing, he tried very hard to get some extra points in the endgame.]
;W[qa]
(;B[pn]LB[qa:80][pn:81]C[Lee must have thought he was patient enough, and he started a ko with 180.

Black 181 was nice to remove White's potential ko threats in this area, and also a reverse endgame move.]
;W[sa]
;B[oa]
;W[mf]
;B[ra]
;W[co]
;B[cp]
;W[bm]
;B[fi]
;W[gj]
;B[cj]
;W[ai]
;B[ip]LB[oa:83][ra:85][sa:82][mf:84][ai:92][fi:89][cj:91][gj:90][bm:88][co:86][cp:87][ip:93]C[Black couldn't eliminate the ko in the top right corner easily , so he chose a reverse endgame move at Black 193. ]
;W[io]
;B[hq]
;W[ne]
;B[hm]
;W[sa]
(;B[np]LB[sa:98][ne:96][hm:97][io:94][np:99][hq:95]C[Black 199 was a ko threat, but Kono already knew that the game was over.]
;W[ln]LB[kb:H][lg:C][gk:D][il:B][ln:200][bo:J][ep:G][fp:E][hp:I][jp:A][dq:F]C[Black resigned here at the move of 200.

Black was insufficient of ko threats, so Kono resigned when everything was clear enough.

Lee Sedol won the 26th Asian TV Cup, and that was his 3rd titles in this tournament.

The opening was interesting with a new pattern, and the result up to A was playable for both.

In the middle game, cutting at B was too early, and White took the lead due to the nice tesuji at C. 

Jumping out at D was the wrong direction, and the game became even again when E was played. However, Black played a couple of questionable moves at F and G, and White took the lead again.

The double hane at H was Kono's last resisting move, but Lee's responses were perfect, and the game was decided over there.

Kono Rin's moves were active and powerful in the whole game, but he didn't play severely enough after White invaded the bottom at I (White 108). Kono might have thought the game was still very close after the trade up to J, but White was already ahead, and Lee didn't give Black any chances to catch up again.

Even though Kono Rin lost this game, his achievement in this tournament was very impressive. He defeated Park Junghwan 9p in the semifinals, who was ranked #1 in Korea. Kono also played very well in this final, especially I couldn't find any passive or weak moves from him against Lee Sedol.

This could still be stimulating news for the Japanese Go fans, and I hope they can keep their good form in the international scene in 2015 as well.

We could see many of nice tesujis and right haengma in this game, and I hope you to enjoy watching this fascinating game more with this commentary.

If you have any questions or opinions, please feel free to leave a comment.

Thanks,

Commented by An Younggil 8p

https://gogameguru.com/])
(;B[sc]
;W[oc]LB[oc:2][sc:1][hf:C][fg:D][lh:B][bp:A]C[If Black connects at 1, White can make it a normal ko with 2. 

As you can see, White has many ko threats at A to D, so Black can't continue.]))
(;B[pb]
;W[sa]LB[pa:A][sa:2][pb:1][pn:B]C[If Black ataris at 1 or at A, it will become a normal ko. White has many ko threats especially from B, so Black couldn't start the ko right away.])
(;B[oa]
;W[mf]
;B[oc]
;W[ne]LB[oa:1][oc:3][ne:4][mf:2]C[If Black blocks at 1, it'll become the 'ten thousand year ko' again, so Black didn't play like this either.

Since White has more ko threats on the board, the ten thousand year ko is still a big burden for Black.]))
(;B[pb]
;W[pn]
;B[qn]
;W[pp]
;B[qo]
;W[pr]
;B[qr]
;W[bn]LB[pb:1][bn:8][pn:2][qn:3][qo:5][pp:4][pr:6][qr:7]C[If Black reinforces the corner to eliminate the ko aji with 1, White will play normal endgames like this.

White is ahead by 3,5~4.5 points, but there's nowhere for Black to catch up.]))
(;B[oa]
;W[mf]
;B[qa]
;W[ra]
;B[pa]
;W[ne]
;B[oc]
;W[oo]
;B[po]
;W[ff]
;B[gg]
;W[gi]
;B[gh]
;W[ia]LB[ia:14][oa:1][pa:5][qa:3][ra:4][oc:7][ne:6][ff:10][mf:2][gg:11][gh:13][gi:12][oo:8][po:9]C[Black can avoid the ko with attachment at 3, but he can't make any points in the corner. 

White is winning comfortably up to 14.]))
(;B[ib]
;W[ma]
;B[gb]
;W[fb]
;B[ga]
;W[lb]LB[ga:5][ma:2][fb:4][gb:3][ib:1][lb:6]C[Black really wanted to connect at 1, but then White can atari at 2 to make it a ko.

White has more ko threats than Black has, so Kono couldn't choose this variation.]))
(;W[ib]
;B[le]LB[ib:1][le:2]C[White should be careful not to poke at 1.]))
(;W[le]
;B[na]
;W[mf]
;B[ia]LB[ia:4][na:2][le:1][mf:3]C[Taking a stone out at White 1 is wrong. Black will be pleased to connect underneath at 2 in sente.

The game would be reversed if White played like this.]))
(;B[jb]
;W[le]
;B[mb]
;W[nb]
;B[la]
;W[na]LB[la:5][na:6][jb:1][mb:3][nb:4][le:2]C[Black can also push at Black 1 first. This variation is about the same as the actual game.]))
(;W[kc]
;B[ld]LB[jb:B][mb:A][kc:1][ld:2]C[Cutting at White 1 is careless, and the game will be reversed right away. A and B are miai for Black after 2.]))
(;B[nb]
;W[mb]
(;B[gj]
;W[oo]
;B[po]
;W[pn]
;B[qn]
;W[pp]
;B[qo]
;W[pr]
;B[qr]
;W[bn]
;B[gd]
;W[hb]
;B[hd]
;W[fb]
;B[bp]
;W[na]
;B[qb]
;W[ff]
;B[gg]
;W[ip]LB[na:18][fb:16][hb:14][mb:2][nb:1][qb:19][gd:13][hd:15][ff:20][gg:21][gj:3][bn:12][pn:6][qn:7][oo:4][po:5][qo:9][bp:17][ip:22][pp:8][pr:10][qr:11]C[This is one of normal endgame continuations, and White is winning by 2.5~3.5 points.])
(;B[ma]
;W[na]
;B[oa]
;W[lb]
;B[gj]
;W[rb]
;B[sb]
;W[qb]
;B[ra]
;W[qa]LB[ma:3][na:4][oa:5][qa:12][ra:11][lb:6][mb:2][nb:1][qb:10][rb:8][sb:9][oc:A][gj:7]C[Black should be careful not to hane at 3 in this situation, because White can attach at 8 to bully Black's corner later. 

Black can play at A to make it a 'ten thousand year ko' but that means Black doesn't make any points in this corner.
http://senseis.xmp.net/?TenThousandYearKo])))
(;B[np]
;W[jn]
;B[kk]
;W[hm]
;B[mo]
;W[mq]
;B[rk]LB[kk:3][rk:7][hm:4][jn:2][mo:5][np:1][mq:6]C[Black should have atarid at 1 first. There's no problem for White to live inside, but Black can clamp at 5 in sente.

This variation is better than the actual game for Black, and the game would have been quite close.]))
(;B[np]
;W[or]
;B[mq]
;W[ns]
;B[nq]
;W[qr]LB[np:1][mq:3][nq:5][or:2][qr:6][ns:4]C[The atari at Black 1 is an overplay. White will be very happy to destroy Black's corner up to White 6.])
(;B[cg]
;W[or]
;B[pr]
;W[ns]
;B[qq]
;W[be]LB[be:6][cg:1][qq:5][or:2][pr:3][ns:4]C[Coming out at Black 1 is also quite big, but then White can cut and capture Black's single stone in sente with 2 and 4.

Answering at Black 5 is necessary, and White can still come back to save the corner at 6.

This variation is similar to the actual game.]))
(;W[ll]
;B[ln]LB[ll:1][mm:B][ln:2][mn:A]C[Connecting at White 1 is an overplay. A and B are miai for Black after pushing through at 2.]))
(;B[dj]
;W[dk]
;B[bj]
(;W[bp]
;B[bk]
;W[bl]
;B[bq]LB[bj:3][dj:1][bk:5][dk:2][bl:6][bp:4][bq:7]C[Black should have attacked White's left side group with Black 1 and 3. If White slides at 4, Black can push at 5 to attack .

White won't be happy with this result.])
(;W[bk]
;B[bo]LB[bj:3][dj:1][bk:4][dk:2][bo:5]C[Answering at White 4 is necessary, and Black can come back at 5. 

The exchanges from Black 1 to White 4 are still profitable for Black, and the game will still be close.])))
(;B[ko]
;W[jr]
;B[iq]
;W[ir]
;B[hq]
;W[gq]
;B[hr]
;W[gr]
;B[io]
;W[jn]LB[jn:10][io:9][ko:1][gq:6][hq:5][iq:3][gr:8][hr:7][ir:4][jr:2]C[Cutting at Black 1 doesn't work. White will hane at 2 to paralyze Black's key stones up to White 10.]))
(;B[ko]
;W[jn]
;B[kp]
;W[do]
(;B[dk]
;W[cq]LB[dk:5][jn:2][do:4][ko:1][kp:3][cq:6]TR[ep][fp][dq]C[Answering at Black 1 and 3 wouldn't be good. Extending at White 4 is nice, and if black wedges at 5, White will be happy to come back to the corner at 6.

Black's marked stones will be in trouble, and this variation is better for White.])
(;B[cq]
;W[dk]
;B[eo]
;W[en]
;B[dn]
;W[dl]
;B[em]
;W[bp]LB[dk:6][dl:10][em:11][dn:9][en:8][jn:2][do:4][eo:7][ko:1][bp:12][kp:3][cq:5]TR[hk][el][fl][gl][hl][il][dm]C[If Black takes the corner with 5, White will reinforce his weaknesses with 6. 

Even if Black cuts with 7 and 9, White can manage to capture the marked stones up to 12.])))
(;B[io]
;W[gp]
;B[ep]LB[io:1][ep:3][gp:2]C[Black should have peeped at 1, and this would be better than the game.

The game would still be playable for both in this variation.]))
(;W[cq]
;B[do]
(;W[cp]
;B[ep]LB[do:2][cp:3][ep:4][cq:1]C[If White responds at 1, which is normal, Black can attach at 2 to make a nice shape up to Black 4.

This is what Kono was expecting, but as we know, Lee doesn't like to follow his opponent's plan.])
(;W[ep]
;B[fo]
;W[fq]
;B[gq]
;W[eq]
;B[gp]LB[do:2][fo:4][ep:3][gp:8][cq:1][eq:7][fq:5][gq:6]TR[hp]C[If White resists with 3, Black will extends at 4, and the result up to Black 8 is still satisfactory for Black.

White can't save the marked stone, and Black is leading by a small margin.])))
(;B[go]
;W[jq]
;B[kq]
;W[kp]
(;B[jo]
;W[lq]
;B[kr]
;W[lr]
;B[jr]
;W[iq]
;B[ir]
;W[hr]
;B[gq]
;W[hq]
;B[lp]
;W[ko]
;B[kn]
;W[lo]
;B[mp]
;W[ln]
;B[mq]
;W[in]
;B[jn]
;W[ho]
;B[gn]
;W[lm]LB[lm:26][gn:25][in:22][jn:23][kn:17][ln:20][go:1][ho:24][jo:5][ko:16][lo:18][kp:4][lp:15][mp:19][gq:13][hq:14][iq:10][jq:2][kq:3][lq:6][mq:21][hr:12][ir:11][jr:9][kr:7][lr:8]C[The kosumi at Black 1 isn't the best. White 2 and 4 are nice tesuji to manage the situation, and White 6 and 8 are good follow ups.

Eventually, White can capture Black's four stones to live up through 26.

])
(;B[lq]
;W[jo]
;B[ip]
;W[io]
;B[iq]
;W[hq]
;B[jr]
;W[ir]
;B[jq]
;W[ho]
;B[gn]
;W[fq]LB[gn:14][go:1][ho:13][io:8][jo:6][ip:7][kp:4][fq:15][hq:10][iq:9][jq:2][kq:3][lq:5][ir:12][jr:11]C[If Black extends at 5, White will atari at 6 to get a nice rhythm. 

The result up to White 15 is very successful for White.]))
(;B[eo]
;W[en]
;B[dk]
(;W[dn]
;B[go]LB[dk:3][dn:4][en:2][eo:1][go:5][kp:C][jq:A][kq:B]C[Black should have played at 1. If White tries to connect his stones with 2 and 4, Black can wedge at 3, and come back to 5 to take care of his lower side.

The game will still be playable for both, and White will try to do something like A to C next.])
(;W[dj]
;B[dl]LB[dj:4][ej:C][dk:3][cl:B][dl:5][dn:A][en:2][eo:1]C[Answering at White 4 doesn't work well in this situation. White has so many problems to fix now.])))
(;W[dn]
;B[gn]LB[dn:1][gn:2]C[Connecting at White 1 is resourceless. Black will be happy to attach at 2 to save the bottom through the center.]))
(;B[dk]
;W[hq]LB[dk:1][hq:2]C[Wedging at Black 1 is big, but playing at White 2 is even more important. That's why Kono didn't play at 1.]))
(;W[cm]
;B[fp]
;W[fn]
;B[gn]LB[cm:1][fn:3][gn:4][fp:2]C[If White just connects with 1, Black will extend at 2. 

Playing White 3 is too late, and Black can easily defend his area with 4.]))
(;B[cm]
;W[hh]
;B[ig]
;W[gg]LB[gg:4][ig:3][hh:2][cm:1]TR[eg][dh][eh]C[If Black kept on playing at 1, White can cut off the marked stones with 2 and 4.]))
(;W[hp]LB[gk:A][jo:B][hp:1]TR[jl][kl]C[White should have played at around 1. If Black answers to this move, White can come back at A later.

If Black doesn't answer, White can attach at B to save the two stones in the center, and that's quite big.]))
(;B[qq]
;W[oq]
;B[pp]
;W[lq]LB[pp:3][lq:4][oq:2][qq:1]C[If Black blocks from the corner at 1, White will try to move and live at the bottom like this. It's not easy to capture them all.]))
(;W[jn]
;B[ld]
(;W[kf]
;B[lc]
;W[lb]
;B[kb]
;W[mb]
;B[kc]
;W[jb]
;B[la]LB[la:10][jb:9][kb:6][lb:5][mb:7][kc:8][lc:4][ld:2][kf:3][jn:1]C[If White plays somewhere else like 1, Black can revive the dead stones from 2.

Black will win the capturing race up to 10.])
(;W[kd]
;B[lc]
;W[lb]
;B[kb]
;W[mb]
;B[hb]
(;W[ib]
;B[kc]
;W[gb]
;B[la]LB[la:12][gb:11][hb:8][ib:9][kb:6][lb:5][mb:7][kc:10][lc:4][kd:3][ld:2][le:A][ne:B][kf:C][jn:1]TR[lf][lg][mh][nh][mj]C[If White plays 3 to fill Black's liberty, extending at 8 is a nice move to win the capturing race. 

White has to save the marked stones in gote with A to C next, and that's disaster for White.])
(;W[jb]
;B[ja]LB[ja:10][hb:8][jb:9][kb:6][lb:5][mb:7][lc:4][kd:3][ld:2][jn:1]C[If White blocks at 9, Black will hane at 10 to capture all the White stones.]))))
(;B[lf]
;W[kh]
(;B[lj]
;W[ig]
;B[hh]
;W[if]
;B[kf]
;W[gh]
;B[hg]
;W[hf]LB[hf:10][if:6][kf:7][lf:1][hg:9][ig:4][gh:8][hh:5][kh:2][lj:3]C[If Black responds at 1, White will play 2 and 4, and the game will be over up to White 10.])
(;B[hh]
;W[kk]LB[lf:1][hh:3][kh:2][kk:4]TR[jj][jk]C[If Black reinforces his weakness with 3, White will be happy to capture Black's important stones with 4.])))
(;B[ig]
;W[kk]LB[ig:1][kk:2]TR[jj][jk]C[If Black extends at 1, White can capture Black's key stones with 2.])
(;B[ki]
(;W[lg]
;B[lh]
;W[lf]
;B[kf]LB[kf:5][lf:4][lg:2][lh:3][ki:1]C[Black should have haned at 1. If White still attach at 2, Black can manage to capture them with 3.])
(;W[kj]
;B[kk]
;W[kh]
;B[ig]LB[ig:5][kh:4][ki:1][kj:2][kk:3]C[White 2 and 4 don't work either. White can't live inside after Black 5.])
(;W[hl]
;B[im]
;W[hm]
;B[in]
;W[hn]
;B[io]
;W[ig]
;B[hh]
;W[gh]
;B[hg]
;W[gg]
;B[hf]
;W[ff]
;B[if]
;W[gj]
;B[cm]LB[ff:14][hf:13][if:15][gg:12][hg:11][ig:8][gh:10][hh:9][fi:B][ki:1][gj:16][hk:A][hl:2][cm:17][hm:4][im:3][hn:6][in:5][io:7]C[White can also consider of this big trade. If left side through the center is all White's territory, that'll be good enough, but Black will play 17 to do something inside of White's area. 

That's pretty hard for White to capture all of Black stones because Black can utilize A or B later.])))
(;B[ob]
;W[jg]
;B[jh]
;W[ki]
(;B[lj]
;W[kh]
(;B[hg]
;W[lg]
;B[kf]
;W[jf]LB[ob:1][jf:10][kf:9][hg:7][jg:2][lg:8][jh:3][kh:6][ki:4][lj:5]TR[md][ke][me][oe][nf][of][pf][kg][ng]C[If Black plays 1 to save the corner stones, White can attach at 2 to fight back in the center. 

White 4 and 6 are good follow ups, and Black's marked stones will be captured up to White 10.])
(;B[lg]
;W[hg]
;B[ig]
;W[jf]
;B[hj]
;W[hk]
;B[hh]
;W[gh]
;B[gi]
;W[if]
;B[hi]
;W[fi]LB[ob:1][if:16][jf:10][hg:8][ig:9][jg:2][lg:7][gh:14][hh:13][jh:3][kh:6][fi:18][gi:15][hi:17][ki:4][hj:11][lj:5][hk:12]C[Extending at Black 7 doesn't work either. Capping at White 8 is a brilliant move, and Black will be captured in a ladder.]))
(;B[kh]
;W[kk]LB[ob:1][jg:2][jh:3][kh:5][ki:4][kk:6][il:A]TR[jj][jk]C[If Black connects at 5, White will be happy to capture the key stones. Black A is wasted now.])))
(;B[jf]
;W[hf]
;B[if]
;W[hh]
;B[hg]
;W[jh]LB[hf:2][if:3][jf:1][hg:5][ig:B][hh:4][jh:6][kk:A]C[Answering at Black 1 is what White wants. 

Cutting at White 2 is good start, and A and B are miai for White after the atari at 6.])
(;B[jh]
(;W[hp]
;B[il]LB[jh:1][il:3][hp:2]C[Black should have reinforced his weakness at 1. If White plays at the bottom like 2, cutting at Black 3 is still very severe.])
(;W[hm]
;B[gp]LB[jh:1][hm:2][gp:3]C[If White looks after his weakness in the center, Black will extend at 3 which is very big.

The game is still well balanced up to Black 3 in this variation.])))
(;B[qj]
;W[kk]
;B[kj]
;W[lj]
;B[ki]
;W[ok]
;B[pk]
;W[nl]
(;B[nm]
;W[nk]
;B[mm]
;W[pl]LB[ki:5][kj:3][lj:4][qj:1][kk:2][nk:10][ok:6][pk:7][nl:8][pl:12][mm:11][nm:9]C[If Black connects at 1, White will cut at 2 and 4 in sente, and White 6 and 8 are a very nice combination to save his center stones.

If Black blocks with 9 and 11, White will cut at 12, and Black will be in chaos.])
(;B[nk]
;W[mk]
;B[nm]
;W[ll]LB[ki:5][kj:3][lj:4][qj:1][kk:2][mk:10][nk:9][ok:6][pk:7][ll:12][nl:8][nm:11]C[Cutting at Black 9 is the right choice, but White can still save the center stones up to 12.])))
(;B[kj]
;W[lk]LB[kj:1][lk:2]C[If Black extends at 1, White can connect his stones at 2 without any trouble. 

This is quite different from the previous variation. ]))
(;W[jk]
;B[kj]
;W[lk]
;B[ik]
;W[hj]
;B[ki]
(;W[jl]
;B[hk]
;W[gk]
;B[im]LB[ki:6][hj:5][kj:2][gk:9][hk:8][ik:4][jk:1][lk:3][jl:7][im:10]C[The atari and connecting with White 1 and 3 aren't nice haengma. 

If White tries to save his center stones with 7, Black can move the cutting stone with 8 and 10. This fighting is ovbiously good for Black.])
(;W[il]
;B[kk]
;W[hk]
;B[ll]LB[ki:6][hj:5][kj:2][hk:9][ik:4][jk:1][kk:8][lk:3][il:7][ll:10]TR[mh][nh][mj]C[If White capture the cutting stone with 7 in a ladder, Black can capture White's marked stones with 8 and 10.

There's no bad aji in Black's territory, so it's good enough for Black.

])))
(;W[ii]
;B[hd]
;W[je]
;B[jf]
;W[if]
;B[hf]LB[hd:2][je:3][hf:6][if:5][jf:4][ih:A][ii:1]C[If White answers at 1, Black can come back to connect at 2. White 3 and 5 don't work because of the peeping at A.]))
(;B[hd]
;W[je]
;B[jf]
;W[if]
(;B[ig]
;W[hb]
;B[hf]
;W[fb]LB[fb:8][hb:6][hd:1][je:2][hf:7][if:4][jf:3][ig:5]C[If Black connects at 1, White can come through and cut with 2 and 4. While Black is capturing the cutting stone, White can happily connect underneath with 6 and 8.

White would be satisfied with this result, because the top territory is secured without any big loss.])
(;B[hf]
;W[ob]LB[ob:6][hd:1][od:A][je:2][hf:5][if:4][jf:3][ig:B]C[If Black connects at 5, diagonal move at White 6 is a nice follow up. 

A and B are miai for White next.])))
(;W[od]
;B[ob]
;W[hd]
;B[rd]
;W[re]
;B[gd]
;W[rc]
;B[rb]
;W[hd]
;B[lc]
(;W[hb]
;B[lb]LB[hb:10][lb:11][ob:2][rb:8][lc:9][rc:7][gd:6][hd:3][od:1][rd:4][re:5]TR[mc][nc][nd]C[If White cuts at 1 to fight the ko, Black will eventually capture White's marked stones up to 11 for a compensation.

Black's center group is settled by capturing the marked stones, and that's the reason Kono didn't choose this ko fighting.])
(;W[lb]
;B[gd]LB[lb:10][ob:2][rb:8][lc:9][rc:7][gd:11][hd:3][od:1][rd:4][re:5]C[If White answers at 10, it's hard to find a good ko threat afterwards. ])))
(;B[fd]
;W[he]
;B[fe]
;W[hf]LB[fd:1][od:A][fe:3][he:2][hf:4]TR[eg][dh][eh]C[If Black extends at 1, White can break through with 2 and 4. Black should worry about the cutting point at A, and his left side group is weak as well. 

Black shouldn't play like this.]))
(;W[hb]
;B[fc]
;W[ic]
;B[dc]
;W[cc]
;B[ed]
;W[cd]
;B[gb]LB[gb:8][hb:1][cc:5][dc:4][fc:2][ic:3][cd:7][ed:6]C[If White captures Black's cutting stone with 1 and 3, Black can make a flexible and nice shape up to 8. 

Black is active and lively with this variation.]))
(;W[ci]
;B[jk]LB[ci:1][jk:2]TR[mh][nh][hi][ji][mj]C[If White doesn't look after his center group, Black can start to attack with 2. White's center group suddenly becomes thin and weak.]))
(;W[hi]
;B[kc]
;W[kb]
;B[jb]
(;W[lc]
;B[ic]
;W[jd]
;B[id]
;W[ib]
;B[kd]
;W[ja]
;B[hc]LB[ja:11][ib:9][jb:4][kb:3][hc:12][ic:6][kc:2][lc:5][id:8][jd:7][kd:10][hi:1][ml:A]C[If White doesn't reinforce the upper side, Black will come back to the top with 2 and 4. This result is successful for Black because the exchange of Black A and White 1 is good for Black.])
(;W[ib]
;B[lb]
;W[ja]
;B[lc]LB[ja:7][ib:5][jb:4][kb:3][lb:6][kc:2][lc:8][hi:1]TR[mc][nc][nd]C[If White captures the cutting stone with 5, Black can capture White's marked stones with Black 6 and 8.])))
(;B[kc]
;W[kb]
;B[jb]
;W[lc]
;B[ic]
;W[jd]
;B[id]
;W[ib]
;B[hc]
;W[ml]LB[ib:8][jb:3][kb:2][hc:9][ic:5][kc:1][lc:4][id:7][jd:6][qj:B][ok:C][qk:A][ml:10]C[Black 1 and 3 are a nice tesuji, but it's premature.

Jumping at White 10 is even more valuable, because it supports to make his center group stronger, and reduces Black's influence over the center.

White can also aim to invade at A to C later.]))
(;W[jd]
;B[kg]
(;W[fd]
;B[ki]
;W[kj]
;B[li]
;W[lj]
;B[jj]
;W[ii]
;B[jk]LB[fd:3][jd:1][kg:2][ii:9][ki:4][li:6][jj:8][kj:5][lj:7][jk:10]C[Peeping at White 1 is a bit too excessive. Jumping at Black 2 is a nice response, and the fighting up to Black 10 is favorable for Black.])
(;W[hi]
;B[ih]
;W[ii]
;B[gd]LB[gd:6][jd:1][kg:2][ih:4][hi:3][ii:5]C[If White takes care of his center group with 3, Black can play at around 6 to reduce White's top. White is unhappy with this variation.])))
(;B[mi]
;W[jq]LB[ob:B][od:A][mh:C][mi:1][jq:2]TR[nh]C[Reinforcing at Black 1 is slack. Furthermore, White can still move the marked stone out with A to C later.])
(;B[mh]
;W[ni]
;B[nj]
;W[mi]LB[mh:1][mi:4][ni:2][jj:B][nj:3][dp:A]C[The atari at Black 1 doesn't work.

This is not a ladder, because A is the ladder breaker.

A small tip for beginners: If it takes a long time for you to check the ladder in this case, you can imagine that White A is placed at B. Then you can save your time to read the ladder, because that's much shorter. :)]))
(;W[rh]
;B[rd]
;W[re]
;B[rc]LB[rc:4][rd:2][re:3][rg:A][rh:1]C[The solid connection at White 1 is wrong because White needs to spend one more move to live at A after Black 4. ]))
(;W[rh]
;B[ph]
;W[qg]
;B[qk]
;W[rc]
;B[rb]
;W[sd]
;B[od]LB[rb:6][sb:A][rc:5][sc:B][od:8][rd:C][sd:7][rf:D][qg:3][ph:2][rh:1][sh:E][qk:4]C[If White connects at 1, Black can atari at 2 now. 

This result is very similar to the previous variation, but it's different when Black extends at A for the endgame. (Black can play B to D to make it a seki in sente after Black A)

White 1 would be better placed at E in that case, so connecting at White 1 is wrong.]))
(;B[ph]
;W[qg]
;B[rj]
;W[pe]
;B[oe]
;W[sh]
;B[qk]
;W[rc]
;B[rb]
;W[sd]
;B[od]
;W[jq]LB[rb:9][rc:8][od:11][sd:10][oe:5][pe:4][qg:2][ph:1][sh:6][rj:3][qk:7][jq:12]C[Atari first at Black 1 is also possible, but then White will live in sente and play a big move at 12.

Black's outside is nice, but this is still favorable for White. That's why Kono didn't play like this.]))
(;W[ph]
;B[oi]
(;W[ri]
;B[rh]
;W[qg]
;B[rj]LB[qg:5][ph:1][rh:4][oi:2][ri:3][rj:6]C[White shouldn't atari at 1 carelessly. White can't hane at 3 after 1 as we can see.])
(;W[rh]
;B[ri]
;W[pe]
;B[oe]
;W[rc]
;B[rb]
;W[sd]
;B[od]LB[rb:8][rc:7][od:10][sd:9][oe:6][pe:5][ph:1][rh:3][oi:2][ri:4]C[Descending at White 3 is the right move after 1, and the result up to Black 10 look similar to the actual game. However, Lee preferred the actual game.])))
(;W[oh]
;B[kc]
;W[pe]
;B[oe]
;W[od]
;B[ob]LB[ob:6][kc:2][od:5][oe:4][pe:3][oh:1]TR[mc][nc][nd]C[If White connects at 1, Black will attack White's marked stones with 2. 

White's marked stones will be in danger.]))
(;W[jc]
;B[nh]LB[jc:1][nh:2]C[If White plays 1, Black will extend at 2 to make a nice shape.]))
(;B[kd]
;W[kc]
;B[jc]
;W[lc]
;B[jd]
;W[ld]
;B[le]
;W[pe]
;B[oe]
;W[od]
(;B[ng]
;W[nh]
;B[mg]
;W[ob]
;B[oh]
;W[ri]
;B[rj]
;W[ne]
;B[nf]
;W[ph]
;B[oi]
;W[rg]
;B[si]
;W[rh]
;B[jp]LB[ob:14][jc:3][kc:2][lc:4][jd:5][kd:1][ld:6][od:10][ke:A][le:7][ne:18][oe:9][pe:8][nf:19][mg:13][ng:11][rg:22][mh:C][nh:12][oh:15][ph:20][rh:24][oi:21][ri:16][si:23][qj:B][rj:17][jp:25]TR[pc][qc][pd]C[Jumping at Black 1 is also possible. White will cut and capture the corner stones with 14, and Black will have influence over the center.

The result up to Black 25 looks slightly better for White. That's because there're many cutting points and weaknesses in Black's influence. (A to C)])
(;B[ob]
;W[ne]
;B[nf]
;W[mf]
;B[ng]
;W[nh]
;B[mg]
;W[lf]LB[ob:11][jc:3][kc:2][lc:4][jd:5][kd:1][ld:6][od:10][ke:A][le:7][ne:12][oe:9][pe:8][lf:18][mf:14][nf:13][lg:B][mg:17][ng:15][nh:16]C[Saving the corner stones with Black 11 doesn't work well. White can come through and cut with 12 and 14.

A and B are miai for White after 18, and Black is in deep trouble.])))
(;W[nh]
;B[mc]LB[mc:2][nh:1]C[Walking out towards the center with White 1 is weak. Black will be happy to come back at 2, and the White group is still floating.]))
(;B[mc]
;W[qj]LB[mc:1][qj:2]TR[op][qp]C[If Black reinforces the top with 1, White will be happy to jump out to the right side. 

The potential of Black's bottom right corner is reduced greatly by White 2.]))
(;B[oc]
;W[rc]
;B[nd]
;W[jq]LB[oc:1][rc:2][nd:3][jq:4]C[If Black chooses this way, White can develop on the other side of the board rapidly with 4. White's top right group is already settled with the hane at 2.]))
(;B[qe]
;W[re]
;B[pe]
;W[rg]
;B[qc]
;W[rd]
;B[og]
;W[jd]
;B[ph]
(;W[pc]
(;B[qg]
;W[oc]
;B[rf]
;W[rc]LB[oc:12][pc:10][qc:5][rc:14][jd:8][rd:6][pe:3][qe:1][re:2][rf:13][og:7][qg:11][rg:4][ph:9]C[Wedging at Black 1 is another option, and this pattern up to White 14 was occasionally played in early 2000's. However, pros regard this as a better result for White, and Black doesn't play like this anymore now.

Black's right side position is very thick and powerful, but it's overconcentrated at the same time. As you can see, Black stones aren't efficient enough.])
(;B[oc]
;W[pb]
;B[ob]
;W[qb]LB[ob:13][pb:12][qb:14][oc:11][pc:10][qc:5][jd:8][rd:6][pe:3][qe:1][re:2][og:7][qg:A][rg:4][ph:9]C[Even if Black can break through the top with 11 and 13, the influence is not very useful because White already played at 8. 

Taking A out is not sente anymore, so this variation is also better for White.]))
(;W[qg]
;B[ri]
;W[pc]
;B[oc]
;W[pb]
;B[ob]
;W[qb]
;B[jp]LB[ob:15][pb:14][qb:16][oc:13][pc:12][qc:5][jd:8][rd:6][pe:3][qe:1][re:2][og:7][qg:10][rg:4][ph:9][ri:11][jp:17]TR[pg]C[Saving the marked stone with White 10 is wrong. Black is happy to jump at 11 for free, and the result up to 17 is playable for Black.])))
(;W[qc]
;B[qe]
;W[pc]
;B[rf]LB[pc:3][qc:1][qe:2][rf:4]C[Jumping into 3-3 is not a good idea in most cases. Black's right side is stronger and more powerful than it looks, so pros don't play like this anymore for White.

This pattern was regarded as a joseki in the 90's, but it was changed to good for Black. You won't be able to see this pattern anymore in pros' games.])
(;W[qe]
;B[qd]
;W[og]
;B[nd]
;W[md]
;B[ng]
;W[od]
;B[pe]
;W[qh]
;B[qi]
;W[oh]
;B[ne]
;W[nh]
;B[mg]LB[md:5][nd:4][od:7][qd:2][ne:12][pe:8][qe:1][mg:14][ng:6][og:3][nh:13][oh:11][qh:9][qi:10]TR[op][qp]C[Extending at White 1 is a normal continuation, but that's not suitable in this situation. 

Black's position is nice to fight with the enclosure from the lower right corner.]))
(;W[qc]
;B[qe]
;W[pc]
;B[od]
(;W[re]
;B[rf]
;W[rd]
;B[qg]
;W[jq]LB[pc:3][qc:1][od:4][rd:7][qe:2][re:5][rf:6][qg:8][jq:9]C[White 1 is also possible, and Black 4 is an possible option.

White can keep sente with exchanging White 5 to Black 8, and Black's position on the right side is quite solid and strong.

White 9 is a very big place and it's an even result.])
(;W[jq]
;B[oc]
;W[ob]
;B[nb]
;W[mb]
;B[pb]
;W[na]
;B[qb]LB[na:11][mb:9][nb:8][ob:7][pb:10][qb:12][oc:6][pc:3][qc:1][od:4][qe:2][jq:5]C[If White tenukis for 5, Black can come through and cut to capture White's corner stones. 

Black is happy with this result up to Black 12.])
(;W[mc]
;B[fq]
;W[cn]
;B[jp]
;W[qg]
;B[pg]
;W[re]
;B[qh]LB[mc:5][pc:3][qc:1][od:4][qe:2][re:11][pg:10][qg:9][qh:12][cn:7][jp:8][fq:6]C[If White responds at 5, Black will develop the lower side with 6 and 8. 

The opening up to Black 12 is about even.])))
(;W[qc]
;B[qd]
;W[pc]
;B[od]
;W[rd]
;B[re]
;W[rc]
;B[qe]
;W[nc]
;B[fq]
;W[cn]
;B[jp]LB[nc:9][pc:3][qc:1][rc:7][od:4][qd:2][rd:5][qe:8][re:6][cn:11][jp:12][fq:10]C[Jumping into 3-3 with White 1 is common, and then Black will develop the lower side up to 12.

This is what Black wish, so Lee didn't play like this in the game.])
(;W[nd]
;B[pf]
;W[qc]
;B[qe]
;W[pc]
;B[fq]
;W[cn]
;B[jp]LB[pc:5][qc:3][nd:1][qe:4][pf:2][cn:7][jp:8][fq:6]C[White 1 is also possible and Black will block with 4 in this opening.

This is another game up to Black 8.]))
(;W[qj]
;B[qh]
;W[qm]
;B[pl]
;W[ql]
;B[pj]
;W[pk]
;B[ok]
;W[qk]
;B[pi]
;W[ol]
;B[nk]
(;W[om]
;B[jc]LB[jc:14][qh:2][pi:10][pj:6][qj:1][nk:12][ok:8][pk:7][qk:9][ol:11][pl:4][ql:5][om:13][qm:3]C[Spliting at White 1 was becoming less popular because Black 4 and 6 are a good combination to press White's right side group.

The result up to Black 14 is expected, and that's favorable for Black.])
(;W[jc]
;B[om]LB[jc:13][qh:2][pi:10][pj:6][qj:1][nk:12][ok:8][pk:7][qk:9][ol:11][pl:4][ql:5][om:14][qm:3]C[If White plays elsewhere like 13, Black 14 will be a nice followup to harass White.

This result is also satisfactory for Black, so White didn't split at 1 in the actual game.])))
